Paneling, pacing and layout in comics and manga by 'Rikvah' (1)
Paneling, pacing and layout in comics and manga (2)
"Camera Choices" by David Petersen
Comic panel / layout tutorial by 'Maggock'
Wally Woods' 22 panels that always work
Summary of findings:
- "Intentional controlled variety" to panels.
- Pacing - affected by writing, art, layout.
- Illusion of time created by the time it take for the eye to travel across the page.
- The eye will linger on larger panels for longer, smaller panels for shorter amounts of time.
- Establishing shots should be largest panel on the page.
- "In-between" shots. Little details that don't give too much away to spread out the pacing of the story.
- Changes in mood, theme, tone or setting require larger panels.
- No borders on panels - eye lingers longer.
- Will Eisner used ABABAB method - border, no border, border, no border. Sets a 'beat'.
- No two pages alike in panelling - more interesting and visually appealing.
- Split up speech bubbles to account for pauses in speech. Takes more time, leads the eye.
- English speakers/readers - top left to bottom right.
- Don't group all speech bubbles at the top of the panels.
- Switch the "camera angles"
- Try different shaped panels? (perosnally I don't like this in comics)
- Gaps between panels make the page less crowded and confused.
- Put speech bubbles in the path of the eye.